!! IMPORTANT NOTICE !!
The game has now a dialog system (in French only at the moment)
It allows me to start implementing some story-telling stuff and tutorial.
For non-French speakers, just ignore it, controls are still the same!
I'm so happy to share my first PICO-8 game: Staff Boy!
I spend a loooooot of time finding how to implement sophisticated platformer gameplay on PICO-8.
Our hero is Yupan, who is lost in an Inca temple with a magical staff, so he's able to fire AN AGING BEAM ON THINGS (and beings...)!
Have fun, don't hesitate to share some feedback.
Be sure that update are coming, but first the cart has to be optimized ^_^"
Nice concept!
BTW, what does that word in your code "_rls" mean?
I'm glad the game is going to be updated cause in its current state, it's definitely not a metroidvania.
Makes me wonder how the final product would be if it were a metroidvania :).
That being said, the aging mechanic is good idea. You'd need to tell player which beam is younger and older, so to speak.
Thanks, good having such an honest and zestful feedback ;)
I was in fact quite aware of this.
Thanks for the advice, I will add such a player message (much more actually) in a full featured game for sure. For this one, PICO-8 is imposing limitations.
Well I realized that the tag 'metroidvania' I've set, is quite misleading. This game is a true platformer so I remove the tag 'metroidvania' for now.
I'm not even sure that the version 2.0 will be a metroidvania, for sure it will not be a PICO-8 game!
_rls stands for "released": again a super s***tty stuff I've done and very misleading. It's a generic name for the boolean flags I made to fire single event on button holding. According to its value, I should have call it "held".
Btw my code is so ugly and not optimized (8050/8192 tokens), so don't look at it x))))
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