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Cart #mcg_greave-0 | 2023-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, everyone!

I've put together a little homage to one of the classics of the 1980's arcade scene, Gauntlet. It's only one player (boo!) but it introduces procedurally-generated levels using the Quick 'n' Dirty Locally Similar Tiler algorithm I put together a few months ago. Run around, kill baddies, get powerups and treasure, and slowly uncover the deep and complex story of why, exactly, you're doing all of this.

This is a 1.0 release, so it's feature complete, probably buggy here and there, needs optimization, and is really bumping up against the token count. 😬

Have fun, and let me know what you think!

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oh yeah, I've got a few todos with this one:

  • fairly heavy optimization – collisions are dirt slow
  • more code compacting – didn't keep things terribly DRY
  • more baddies? I dunno, feels like a good variety
  • find ways to improve/shortcut qdlst() to make faster maps that are still good

Nice game, I can see where Gauntlet inspires this game.

I agree with more baddies though new baddies should have distinct difference with skeletons.


Off to a great start!

Would be nice if it implemented cart-data/saved states!

Also, the use of O and X fire buttons is reversed from what the tutorial says to use.



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