Hello, everyone!
I've put together a little homage to one of the classics of the 1980's arcade scene, Gauntlet. It's only one player (boo!) but it introduces procedurally-generated levels using the Quick 'n' Dirty Locally Similar Tiler algorithm I put together a few months ago. Run around, kill baddies, get powerups and treasure, and slowly uncover the deep and complex story of why, exactly, you're doing all of this.
This is a 1.0 release, so it's feature complete, probably buggy here and there, needs optimization, and is really bumping up against the token count. 😬
Have fun, and let me know what you think!
oh yeah, I've got a few todos with this one:
- fairly heavy optimization – collisions are dirt slow
- more code compacting – didn't keep things terribly DRY
- more baddies? I dunno, feels like a good variety
- find ways to improve/shortcut qdlst() to make faster maps that are still good
Nice game, I can see where Gauntlet inspires this game.
I agree with more baddies though new baddies should have distinct difference with skeletons.
Off to a great start!
Would be nice if it implemented cart-data/saved states!
Also, the use of O and X fire buttons is reversed from what the tutorial says to use.
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