Controls
- ⬆️ Walk
- ⬅️➡️ Turn left/right
- ⬇️ Toggle basic HUD
- ❎ [X] Hold for full HUD and ⬅️⬆️➡️⬇️ to inspect the surroundings
- ⓩ [Z] Open Inventory/Actions menu
How to play
You initially can't do much -except gathering fruits- more items and actions will be unlocked as you progress in the game.
So just explore the islands and:
- talk to the stone statue/head
- walk under palm-trees to gather a couple fruits if any
Here be Dragons
The writing "Here be Dragons" at the edge of the map means you can't walk farther at that moment:
the game map is initially just a small portion of the full map, next areas will be unlocked by defeating the enemy creatures, just report your success to the statue (Kahuna).
Leader of the Pack
As soon as picking up starfish is unlocked ensure you're the leader (check the colour of the ⭐ leader
on top-left, if white it's you). If one of the other members of the pack becomes the leader you will often lose the control and your instincts will guide you to join your leader. You can still use left/right to avoid troubles or pick up stuff.
Papa, the Cloud, Beasts, Hints & Unexplained Secrets
Credits
Code,sfx,music,gfx by @Heracleum
Thanks to:
- @SmartAlloc for proofreading and correcting the dialogues script!
- @freds72 @shy and others in Discord for the precious help with tricks and optimisation secrets.
- @thisismypassword for creating shrinko8 and its prodigious minifying powers!
- c_hrissy on SoundCloud for inspiration on the theme, brilliant chord progression!
- The actual Hawaiian Legend of Kuna the dragon, in short: https://www.hilohattie.com/blogs/news/the-legend-of-kuna-the-dragon
- Bugs reported: @Wolfe3D @ericb @freds72
Version history:
- 3 Fixed bugs: two nasty bugs with dialogue selection/confirm (ericb, freds72)
- 2 Fixed bug: mashing both buttons crash (Wolfe3D)
One Cart
This is my first Pico-8 full game. As a personal challenge I tried to squeeze everything in one cart including the start screen gfx and game data. So I basically have no tokens nor compressed character space left to add a line. Yes, this strongly limited the dialogues and room for taking full advantage of the isometric engine, pseudo-voxels and adding more features/stuff.
I hope you enjoy it anyway.
Thanks for playing!
This is really cool! I did manage to crash it by button mashing X and O together a few times, just a heads up.
pretty cool game but my main problem was with how slow the character moves and how blurry the pixel art is, sometimes the graphics create biblical accurate felines
> how slow the character moves
Carry weight slows you down (e.g. carrying too many stone) but there are quests for +speed and temple bonus that also make items less heavy.
You could also drop & pile-up stone (and fruits) to keep a stash for later, the pack will not steal from stacks higher than 5.
Congratulations on your finish. Lots of interesting tech in here, thanks for sharing.
This is really interesting and quite beautiful, but I suspect that the screen resolution of Pico-8 is just slightly too little for this game. Picotron might be the perfect fit for this by the looks of it when it's available :)
@binarycrusader or Voxatron maybe? Since everything except the cloud is sort of voxel-oriented here. BTW yes resolution, in fact -being the first project- I totally overscoped and asked pico8 more than it could give (hitting all limits: tokens, compressed chars and memory as well).
Yes, now that you mention it, Voxatron might be a good fit too, but this is still stunningly well done for a prototype.
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