This is a quick version of that game known as RHINO on the CBM PET. Googling has told me that this was written by Jeff Minter.
Still a lot to do but the basic gameplay works. Don't get trampled!
See how sausage is made: https://github.com/wstephenson/rhino
v0.6
- Pincho Edition!
v0.5
- Add attract mode. Not very attractive yet
- Implement lives. Extra life every 4 levels
- Implement high score
- Add game mode (easy/hard)
v0.4
- Bored rhino will charge
- Sound effects!
v0.3
- Made the rhino smarter
- Change map sprites each level
- Enable diagonal moves
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This is coming along nicely! And reminds me I should do a little implementation of the somewhat mechanically similar old Robots game.
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Thanks!
What was the difference in Robots? I remember it being basically the same thing with different map sizes.
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Robots had a blank starting board and whole bunch of robots who all honed in on you, but they'd self-destruct if they ran into one another, reducing the number of threats and creating obstacles that would then be deadly to any robots moving onto that space. Plus you had a teleporter, that you could use when in a tight spot to jump to some other (not necessarily safe!) tile.
So, very similar mechanical feel, and some similar movement strategies, but a different arc to level-to-level gameplay.
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Ah thanks, now I remember. I think the current mechanics are challenging enough for my kids!
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Yeah, and Rhino feels a little more...fair, I guess? Robots tends to be a game of "how many levels will I happen to survive" divorced somewhat from skill level beyond a few basic tactical lessons; once there's enough robots randomly scattered around the board, the chances of surviving your next teleport get pretty crappy, and with bad luck you can get nixed even early on.
So yours is definitely a better approach for learning the idea of the game vs. playing frustrating dice with a jerky of an RNG. :)
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I got one where the rhino and I started at the same location. Luckily we were walled in with only directional exits, so I was able to escape, once I figured out where I was. :)
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Connorses: an exit reachability check is still on the TODO list (but pretty high up)
dddaaannn: I've added a minimum safe start distance check when generating a level, will upload it tonight.
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High score 42. On hard.
Yeah definitely has some sort of life meaning here...
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