An undertale-themed bullet-hell survival arcade game.
Survive for as long as you can against waves of bullet patterns.
The patterns will get harder if you persist. But stay heartened.
Graze against bullets to build your green energy meter. Fill it to heal slightly.
Hold square to dash at the cost of green energy (if you have any).
You can still dash when your energy is at zero, and it's free.
Every time you heal, the amount of energy you need to heal again gets bigger.
Get bonus points for each wave you complete without taking damage.
Get bonus points for healing. Get more bonus points for healing when at full health.
Controls:
use d-pad to move and make menu selections
press square to confirm selections
hold x to skip text
hold square to dash
hold x in the library to switch to menu navigation
hold square and x to exit the library
Music in the prelease is Dimensional Gate by @gruber_music (Pico8 Tunes vol II)
I like how there are a some new aspects upon the basic avoid bullets gameplay, and the fact that its score based also changes how you play, creating more reward for ones risk so people don't play it 100% safe and boring.
Your description mentions healing and its effects, but not how to heal. It seems like a really cool concept.
I guess some features like this aren't explained or implemented because this isn't the final game?
Also, quick recommendation, there could be a sound effect for grazing projectiles and maybe a bit more of an effect, like the extra outline flashing (much like in deltarune), so that you can tell if you're gaining energy without looking left.
Anyway, really fun little experience.
I am really liking this, @GiovanH ! It's definitely got UNDERTALE vibes in it.
https://youtu.be/vEVR2FUB3ic?t=6409
May I suggest you gain 1HP every completed level as I couldn't find a way to heal the player ?
In all cases, gold star for your most interesting game !
Whoops, missed a line in the description! You heal when you fill the green energy bar on the left. Fixed now!
There actually is a sound effect for bullet grazing, but it looks like the placeholder music is drowning it out a bit. May need to tweak that.
Hmm ... I see that healing indeed, @GiovanH. Sometimes it's not easy to get the edge touched and even then I think you have to move the player around it. You cannot just stand still and let the HP grow.
I still think gaining 1-2HP per level would make it a lot easier.
Nonetheless a superb game ...
Ow, that was some challenge! I got 8900 score and that's without knowing how to heal self and how to dash.
For some reason, this game reminds me of Robz Rush, my own boss rush game cause it has similar shooting patterns.
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