A little texture-mapped graphics engine with BSP-tree models and fog shading.
Doesn't even try to maintain 30 FPS consistently :-)
- Player one controls aim.
- Player two controls strafe.
- X/O moves up and down.
I still don't have a plan for this cart.
Good work man. It's the first 3d thing with full 3d system I see in pico 8 (I think). What if you try to do a horror game, wont cost very cpu to do and can be very cool in the end?
Wow ! This is really neat, @Mot. Can anyone else find the mushroom ? I can definitely see this used in a 3D game where you launch yourself either through magic or gunpowder up in the air.
Interesting premise this, one extra golden star achieved !
damn, really nice work! Reminds me of LSD Simulator for PSOne, could be a demake in the future :D
@taxicomics, wow, LSD Simulator. Good memories man. It combines a lot. But I think it's a few hard to implement that in pico 8, isn't?
Hey, that gives me a idea. Lsd always remembers me of backrooms, and that's such a good and not so elaborated game. I think a demake 2d can fit fine in pico 8, and can't be so hard to do it pseudoprocedural right?
Definitely possible,but i haven't really played the backrooms. I know the look, and that is absolutely achievable. @Mot also did a great raycasterengine that might be suitable.
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