Here's a small demo we made for Flashback 2019 held in Sydney. There are some firsts (I think... I hope) like the full screen X/Y distorter (at 60 FPS).
Credits:
code - kometbomb
gfx - ilkke & animal bro
musix - gruber
P.S. I used my very old code that seem to use someone's matrix math functions and I can't find the thread I borrowed them from so thanks and credits to him/her! They're named like rot_x_m() and lookat_m() etc.
The fullscreen distorter is indeed impressive.
FYI (see @JWinslow23 post) that poke4 is ~30% faster than memcpy (memset?) for multiple of 4 bytes copy - looks like it can apply here.
function mcpy(dest,src,len) --because poke4() is so --relatively fast, it actually --outperforms memcpy(). the --print_big() function abuses --this very much. for i=0,len-1,4 do poke4(dest+i,peek4(src+i)) end end |
Oh, wow. Thanks for that. Almost seems to be something to avoid, like the thing when rectfill() was pretty much free.
Sure, I have code for that. The texture becomes a bit distorted in the process though.
OMG; this is the hardest I've ever scene. :P That track, tho - w00t w00t, gimme m0re gimme m0re gimme m0re!! bEST eVA.
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