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It's very much a work in progress. It isn't 100% true to the original pacman, but the ghost AI should be somewhat accurate. Quite a few bugs still. I wanted to do a Pacman to learn to understand pico8 better.

Not all ghost behaviour is implemented yet, neither are scoring, fruit and lives. The code isn't neat or consistent.

Cart #22178 | 2016-06-03 | Code ▽ | Embed ▽ | No License
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This is a very lovely recreation of it, great work!


Nice, excellent use of limited pixels. I like that you sacrificed some of the original detail to make it a one-screen only version. I don't think it suffers for it at all. I only notice it because I look for that kind of thing. :)

I liked the truer-to-life one someone did earlier, because it was accurate, but at the same time it had the problem of being a scrolling version.

BTW, I have to ask... there's an obvious PICO naming pun here. Why not go for it it? :)


This is great! You even did the music!

There are some collision problems: you cannot eat a dark blue ghost when it is turning?

And some issues with AI: a dark blue ghost ran straight down the screen across all walls and off the bottom

and the player should pause slightly when eating a ghost.

but great work!


Great work. It inspired me to make a pacman clone using a virtual console too, the Virtual Thumby. I called the clone Thuc-Man



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