I've found an issue in a recent cart where if I exceed CPU of 2, the reported CPU in stat(1) goes back to being less than 1. (Basically looks like stat(1) is reporting CPU%2.)
And here I was being excited about being able to handle 100 objects without breaking a sweat. :-D
-ElectricGryphon
Added a cart.
Press X to add 10 house objects. Press Z to remove
Stat(1) overflows around 90 objects.
(Concern is not about the speed... more that stat 1 isn't working right.)
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