mod of celeste classic, a hardcore platformer by Matt Thorson and Noel Berry
unfinished
changes:
-increased difficulty
-changed layout of certain levels
-candy colored (and flavored, possibly)
...
thats it
lmfao i couldn't fit the full name on the title please bear with me
below is a version using Celeste 1.5 by RubyRed. it might not work, so keep that in mind!
Possible unintentional skips in 400m and 500m (edit: also an original game skip apparently), and 600m seems incomplete (edit: it's the same in celeste), but I like the precise jumps. And the big "STOP" sign in 700m, though I assume that's not gonna stay lol.
Spoilered in case the skips stay.
I can add GIFs later, but not now since I don't have my home computer with me
Alright, here's super-subjective territory now for 100m
Lesson for me: I should probably play the original
yeah. the STOP sign was so that I could signal the end of the mod lol; it's going to get updated in the summer probably.
the reason the spikes are near the strawberry block is to make it more difficult bc of the recoil, you're supposed to dash through the gap to get to the balloon, then dash upwards onto the small block, then dash through the spike tunnel.
yeah i didn't really think about that hole there lol
[Please log in to post a comment]