Left/Right: change shader
Up/Down: change number of nodes
z: shuffle nodes
A cart for messing around with raster patterns. I love drawing shapes without actually drawing shapes, if you see what I mean.
The "shaders" are just simple formulas to select the pixel colour based on distance to the nearest two nodes.
Interlaced scan speed adapts when the number of nodes changes.
2022-03-09 - slight speed improvements, tweaked the adaptive bit.
This is excellent. A lot of these are giving me some great ideas for generative art experiments. I especially love 12-15.
Is the line by line gradual wipe just an effect you chose on purpose, or is this necessary because of a performance issue?
Thanks. Combination of the two really. Trying to keep the frame rate up and give a more even "preview" (even though it doesn't really need a high frame rate!). Sinclair ZX Spectrum screen mapping was an influence, but generally just doing stuff because I wanted to give it a go.
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