is it possible to avoid the aliasing when you move diagonally?
like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.
is there anything to be done here?
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is it possible to avoid the aliasing when you move diagonally?
like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.
is there anything to be done here?
[Please log in to post a comment]