This is a small work-in-progress demo thingy that tries to imitate the way special stages in the first Sonic game work.
Is very unfinished and probably very buggy.
Changelog:
Current version:
- Added the special stage music, as composed by Gruber.
- Modified the check for whether the character is in the air by only checking sensors that are close to the ground.
- Fixed a rounding bug that resulted in in-air checks failing half of the time on walls facing two of the four directions.
- Debug functionality: the background is changed from blue to purple whenever the main character is in the air.
Version 2:
- Replaced manual scrolling with automatic one
- Implemented the R block functionality
- Made it possible to move the character with the directional pad (slower in air than on ground).
Version 1:
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