Holiday season, stuck at home waiting to open presents?
Despair snow more, a play of totally accurate bowling will enjoy the day!
Devlog
Codebase expands from Ghost Rally, no longer limited to a single dynamic/static response.
Collision hulls are limited to solid rectangles to benefit from simplified overlapping tests and clipping maths.
The whole engine could be plugged into any 3d engine if you don't mind the staggering token cost :/
Sources are available at: https://github.com/freds72/chamboultout
The game went through multiple iterations (initial idea was a "chamboultout"), including odd things like:
or a "Santa Bombers"!
Changelog
1.1 fixed: invalid "spare" message when producing a strike
Credits:
- Physic code & articles by Randy Gaul: qu3e
- Physic articles & talks from Dirk Gregorious: Contacts Talk
- Radix sort by James Edge ( @jimmi)
- Secret Discord team ( @Jusiv, @markgammed...)
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