Your ship has stopped in deep space to perform repairs. The crew are on a spacewalk when suddenly predators warp in from hyperspace. Save the crew!
Frantic shoot-em-up action inspired by 8-bit classics such as Uridium, Defender, Robotron, Asteroids and Thrust.
The controls are explained on the title screen.
You'll get a higher score the more risky your play:
- fly fast to get a score multiplier for each kill
- the bogies evolve to more dangerous forms that are worth more points
- you can earn big points by rescuing crew members far from the ship
There are four different ships. You'll encounter new challenges on later missions, and need to adapt your tactics.
You can also speedrun each level – your time is shown in the level complete screen.
The music is by @Gruber.
How high can you score?
Gameplay Tips
Version History
1.0 - first public release
1.2 - Fixed colours of cart image in splore browser
1.3 - Improved appearance of ship in response to player feedback
Congratulations, it's a great game mix between uridium and a topdown defender. Very polished.
Thanks for sharing
Oh yes! Very much Uridium vibes in this one. Nice "shout out" to Andrew Braybrook
Yeah, the ships are all named after the programmers of my favourite shmup games from my youth.
@dredds
Andrew Braybook (Urididum, Paradroid); Eugene Jarvis (Defender, Robotron); Mike Hally (Star Wars) but no idea about who "Logg"is.
Ed Logg wrote Asteroids. https://en.m.wikipedia.org/wiki/Ed_Logg
The pod movement & controls were inspired by Asteroids.
And I named a ship after Mike Hally because of Gravitron.
I’m impressed you’ve got to the fourth ship already!
How am I supposed to recue crew members when they float in space?
note: I'd suggest to scroll background star layer. a bit odd now imho.
@freds72 When you shoot an alien that has abducted a crew member, your shot propels the crew member in the same direction. You can use that to direct them back onto the deck of the ship. If you shoot them in the wrong direction, they will float off into space to their doom. Your only hope then is that another alien will abduct them before they run out of air.
When a crew member lands on the deck, you get bonus points. The further they travel, the more points you get. One method to earn high scores is to let aliens carry your crew members far from the ship before freeing them. But leaving it too long is risky -- it's harder to direct the astronaut back to the ship, the alien might merge with the human before you shoot it and mutate into a more dangerous form, the freed crew member might run out of air before reaching the ship, or another alien might abduct the freed crew member again while they are floating in space. And in the meantime, other aliens are attacking the crew members still on the ship. You've got to walk the tightrope between risk and reward to earn top scores without the whole situation collapsing into chaos.
I'll play with adding a little bit of scrolling to the background star layer. I've only got a few bytes of compressed space left, so I'll see what I can squeeze in.
Forgive the silly question, but how do I finish a level? When I played, the level just seemed to go on forever?
You have to kill all the bogeys.
They come in waves, and the next wave won’t start until you have killed enough of the preceding wave.
If a bogey snatches a crew member from the deck of the ship, they start flying away from you (but not v fast) so use your scanner to find and eliminate them.
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