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Cart #pengo-1 | 2022-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
87

My Pico-8 version of the 1982 Sega arcade game.

Controls

[X] - Push block/ electrify wall

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (for the third time!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 06-Dec-2021 - Released
  • 0.81 - 21-May-2022 - Fixed crash when pengo spawned on block below diamond
87


2

Yessss! Ever since PICO-8 came out I've dreamed of a Pengo remake, very excited to see a good one!

I'd enjoy a smidge of control tuning. I feel like I'm getting stuck on corners a bit, probably because I have to wait until I'm in the next tile before my next input is accepted. Same for a push: I'm not allowed to move until the cube I've pushed has made it all the way to a stop, so nearby enemies have an edge. Making these cases more flexible probably belies the original game, which I don't recall being as fast to begin with and may not have needed such game feel tweaks. :)

Great work!


2

Great version! Really enjoyed it. The enemies do seem to have an edge on you though especially when it speeds us.


2

so epic! <3
have a star! :)


2

Thanks for all the kind comments. I did a fair bit of tuning of the player/ bee speeds based on the arcade version but also what felt "right" to me. I personally haven't had any issues with the controls but that's probably because I've play tested it a lot!


2

Really an excellent game, thanks a lot :)


2

One of the best Pengo ports I've ever seen - fast, slick, tuneful and rock-hard. Brilliant.


2

Really nice! A bit fast, for me, but I suppose it gives it a more modern feel. Well done


2

Great music!


2

cool, but it's hard :|


1

Ah, I remember when there was a Pengo arcade machine in the bowling alley me and my friends used to go to when I was 11


1

It was a great game back in the day. I think we're all showing our age though 😁


invincibility diff

49c49
< ps_dying=99
---
> ps_dying=0

1

This was really well executed, but there have been quite a few times where I was unable to push an ice block or shock the wall when I probably should have been able to. Still gets a star from me!


Really fun. Well done.

Act 2 victory screen seems like an epilepsy hazard?

Why am I getting the devkit keyboard enabled message?


@shastabolicious, I usually turn devkit on to allow a few special keyboard inputs. Mainly Q to return to the titles.

Good point. I’ll add an epilepsy warning. I’ve added it to one of my other games. Didn’t even cross my mind with this one.


Awesome demake of a classic Sega game.
I got 4800 points on Act 2. My fear of getting caught by the Sno-bees led to me making some costly mistakes.



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