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Cart #10159 | 2015-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

experimenting with pico hardware

neato features:

persistent loading/saving (not sure yet if this works in the web player?)
day/night cycle
shitty music

2


saving/loading does not work in the js player. It uses the data from the uploaded version


Nice! I didn't know you could call save from inside a game.

Maybe a future web player update can implement save() and load() using local storage.

  • A cart is less than 17kb in binary form(only the data without the png)
  • Pichodachi.p8 is ~38kb in ascii form and compresses to ~2kb using gzip.
  • localStorage gives you 5MB per domain.


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