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Cart #rotd-4 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

14


Played the first five levels on mobile.
Nice visuals, but very easy in mobile to accidentally input diagonals, undo much needed.
Hoping later levels require you to use your limited pulls, might make for interesting challenges.

Remark : undo is not hard to implement on sokoban.
Instead of saving the board states, a stack of moves with distinction between moves and pushes is enough.


1

I wondered why I wasnt able to pull. Took me a while to figure out that pulling is limited by hearts. But great game so far :-)


1

I always wonder how people make these sliding tile puzzles just tricky enough to make you scratch your head, but not so much as to throw a contoller.. you managed to pull it off. Great game.


Thank you all for your comments! I’ve always loved Sokoban-style games, but I often felt they lacked variety, which made it easy to lose interest in completing levels. To address this, I added the ability to pull chests. However, since this could make the game too easy and potentially boring, I introduced it as an additional mechanic: if you finish a level without losing any hearts, you complete it with 100% perfection (think of it as a three-star rating). To spice things up further, I also included button/door mechanics and portals (starting from level 9), which add more variety to the gameplay. Enjoy the game!


1

@Gorff
Played the whole game on PC in one sitting. Levels are often pretty, but nothing special difficulty wise. Struggled a bit on a level before understanding that you had to keep the door open by leaving a box on its spawning square, a fun little surprise. level 29 was nice, level 30 looked great but was a let down, didn't have to use the teleports :_( , just put the boxes on the targets from left to right.
Never had to use the limited pulling mechanism, witch is a shame as it could have lead to very interesting and tricky puzzles.
This game needs an undo option to be playable on mobile phone, I can add it to the game if you want, maybe as an "Undo last push" option in the pause menu for example.
Overall nice casual sokoban, with pretty presentation.


1

Added the ability to cancel a move. To cancel, select UNDO MOVE in the PICO-8 menu.



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