I know that name rings a bell.
I know you've owned one of these:
https://3dexport.com/3dmodel-brick-game-9999-in-1-246589.html
In your childhood.
"9999 games. you'll Never be bored."
And... 2/3 of it are Tetris.
I just bought one for myself, and was wondering if it was possible to program it.
I don't know that kinda stuff yet, so do think it's possible to emulate the above in p-8?
Sorry if the above was aggressive;
~Proatwork456
Getting exactly the same code might be hard. However, making a pico-8 cartridge that mimics the same look and feel would be pretty easy. It's a 10x20 field of squares in black and white with some text on the side. If you just make a 6x6 pixel square image with 2 colors and keep track of a 10x20 grid, you'll have the look down. From there the different speed settings can be handled by having a counter that can count up by different amounts, resetting and updating the game state whenever reaching a set number.
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