![](/media/58516/Sprite-0002.png)
Little Cherry and the Dandelion Twins are getting ready to jump some rope.
Press the Up key to Jump. You earn points every time you successfully jump.
![](/media/58516/jumpals p8_5555.gif)
Made using only 1019 characters
n=rnd function q()k=255cls()g=cos?"jUMpals" l={}for i=0,k do add(l,{i=i,c=pget(i%35,i\35)})end d='Dひ:k2Dnu:k<C3C392C3C392u2u2CGC2CQ9<a<CGC2lFa<l<l<l2v<l2v<:P:2:ZD't=0for i=1,64do b=ord(d,i,i)-40for q=1,b\10do sset(t%16,t\16,b%10)t+=1end end z=0t=3.25d=8h=0v=0j=0y=0c={}for i=0,32do add(c,{x=n(128),y=n(9)})end end q()m=circfill::b::flip()cls(12) for o in all(c) do if(o.x<-8-o.y)o.x=150o.y=n(9) o.x-=.7m(o.x,50+o.y*g(o.x/k+.25)*3,8+o.y,7)end m(64,230,150,3)for i=0,8 do m(37+i*7,38,18+g((i+t)/d)*2,14)end for i in all(l) do if(i.c>0)m(26+i.i%35*3,32+i.i\35*3,2,7)r=btn end pal(8,9)spr(0,24,82,1,2)spr(0,97,82,1,2,true)pal(8,8)spr(v,60,82-y,1,2)for i=0,128do pset(64+32*g(i/k),87+12*sin(i/k)*sin(t/d),5)end if(g(t/d)<0)spr(v,60,82-y,1,2) if(r(2)and y<1)z=.15h+=1?"\aedc" if(r(2)and j<1)y+=2.2v=1 if(y>15)j=1 if(y>0and not r(2))j=1 if(j>0and y>=0)y-=2.2 if(y<1)y=0j=0v=0 if(t>d)t=0d=8-n(h%5)+n(h\25)%5 if(z>0and y<1and t/d>.4 and t/d<.45)h=0q()?"\a" if(z>0)t=z+t?h,64-#(""..h)*2,108,7 if(z<.1)?"up to jump",44,70,7 goto b |
![](/gfx/set_like0.png)
1
![](/gfx/top_drop.png)
![](/media/81109/4_azurebit.png)
You can get a point every-time you jump, not only when you jump the rope.
I don't know if this is the expected behavior
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/58516/90_3_8_catvatar.png)
It is expected, I didn't have enough characters to program the logic so I went with giving points for just jumping.
![](/gfx/set_like0.png)
1
![](/gfx/top_drop.png)
![](/media/81109/4_azurebit.png)
It's amazing, however, how you make this game so few characters. I remembered the minigame in wario ware when you jump forever.
The character's are so cute!
[Please log in to post a comment]