Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.
P#25422 2016-07-16 14:47 ( Edited 2016-07-23 19:51)
Nice little game my friend!
I'm working on my speed run strats!
It would be cool and easy to add a timer, see how fast you can complete the level/game. You could have it count seconds to keep track of time, or simply just increment a variable each game loop so we can see our final score/time.
Nice work.
P#25520 2016-07-18 22:23 ( Edited 2016-07-19 02:23)
I would love to do that, if that was the kind of game I was making. I really want a more exploratory feel to the game, so I think that adding a timer would make the player feel a rush toward the goal, but I there isn't a goal. It's point is simple exploration.
There are more than 4 rooms. Check the menu.
P#25781 2016-07-23 15:51 ( Edited 2016-07-23 19:51)
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