I would like to use black in my player sprites, how can I remap the color so that, for instance, color 12 is transparent in that sprite instead of black?
Thanks.
P#19809 2016-04-15 21:04 ( Edited 2016-04-16 07:50)
6
So for my game I changed that instead of black, it uses the beige (color 15) as the transparency. So to have that for the whole game I used this:
function _init() cls() palt(15, true) -- beige color as transparency is true palt(0, false) -- black color as transparency is false end |
But if you only want to change the colors of one sprite itself:
function _draw() pal(8,8) -- here I set red to be red, since I changed it on the other sprite below pal(2,2) -- same here, keeping my purple, purple spr(1,40,50) -- normal sprite drawing rst_pal() -- resetting color pallet pal(8,9) -- changing red to be orange pal(2,4) -- changing purple to be brown spr(1,50,50) -- normal sprite drawing rst_pal() --resetting color pallet end -- since I changed my standard color pallet for the whole game I use this function. Otherwise just use pal() instead of my custom rst_pal() function function rst_pal() palt(15, true) palt(0, false) end |
There might be other ways to do this neater, but at least this works for me! I hope this helps :)
Edit: This means my sprites look like this:
The black stays black, and the beige becomes transparent
P#19812 2016-04-15 21:48 ( Edited 2016-04-16 01:55)
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