Duel 9 different wizards in this simple pico-8 game!


Controls
Up/Down to select your spell
X to use your spell
X to move from one screen to another
Rules
Select from the following spell's and cast it against your enemy
Fireball - 2 damage, blocked by shield
AcidBall - 1 damage, penetrates shield
Lightning - 3 damage, reflected by shield
Shield - Blocks and reflects damage
Heal - Restores 2 health
Defeat your enemy by doing 6 damage before they do!
Most enemies follow patterns! Learn them to defeat them!
Behind the Scenes
My first attempt at a game. Since my children are getting a little older they expressed an interest in learning how to make games, and I want to be able to show them. As such I picked the simplest possible thing I could do, which is a variation of rock, paper, scissors with a small amount of pixel art and music.
Credits
A solo developer you can find at boyter.org



So cool!
Reminds me of that hand game, the pistol one where you have to reload, shoot, or block.
Only concern, if I tie with another wizard, it just means a loss, not even regarding the fact that they were also defeated. A rematch could help make it more even.



fun game! maybe the Wizards could switch patterns after a few shots?



Thank you for this. It's a fun game! Once one recognise the patterns it's pretty simple to beat, but the graphics and sound are fun and I was initially attracted to the game because I like the aesthetic.
The combat options are nicely balanced. I did a quick mental analysis of average expected net value for each option (assuming a random opponent) and found that while each option has its own expected net value, the sum of those options is 0. The healing option has a positive expected value, but can't win on its own. The unavoidable damage option has a negative expected value. The big damage option can backfire horribly. I would imagine this sort of analysis was done to balance the game in the first place, making it a nice learning tool for other new devs.
If I were to find a criticism, it would be that, as far as I can tell, the game would change very little if Fireball was removed. It fulfils a similar role to Lightning with less reward and risk.
This has provided some inspiration for my own work and for that I thank you. <3
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