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Cart #teddblumonv6-2 | 2024-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been working on this project for quite some time now. Its a very ambitious project that aims to make a monster-catching game akin to the gen 1 and 2 Pokemon games. v6 is the first one I'm showing off. All it has is a complicated map compression system and some nice map physics. current features include:

  • text engine
  • simple battle engine (to be rewritten)
  • simple mon, move, and team data (to be rewritten)
  • custom map scrolling system
  • map and object collision
  • objects with node based ai system
  • nodes for opening text box, asking yes/no question
  • map data decompression
  • teleporting player to different maps/positions via node

if anyone has any advice i'd be happy to take it. this project has 2 main goals: to push pico-8 (and myself) to its limits, and to create a mon game that has all the charm of pokemon while doing better in the things gamefreak does poorly (like graphics, mechanics, story, etc.). I want to make a whole YT video on this stuff but there were 5 other iterations and i wanted to get something about this game out there.
I'm not too ready for ideas for mons, story, ect. since im avoiding scope creep and I also want to find a good way to credit outside help (pretty hard to fit alot in an already cramped game). But I do want to give some famemons and fanmons a home in my game.

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