Remake of Thrust, an old C64 game (although I first came across it on the school BBC Micros). The first game I ever saw that had anything approaching "proper" physics, I owe it a lot.
Z shoots
X fuel scoop/tractor beam/shield (burns fuel)
Up to thrust, L/R to rotate
![](/media/45932/impulse p8_0.png)
-Grab the pod using your tractor beam when you're close enough and escape the level
-Active your fuel scoop (X) when near fuel to pick it up
-X also activates a shield, but it burns up fuel
-Shoot the reactor (but not too much...) to temporarily disable the turrets
-Or just shoot the turrets
-Later level have switches. Shoot them, too
-Extra life every 10000 points
-Extra bonus points if you escape with the pod and destroy the planet...
-Features possibly the worst version of Rob Hubbard's music ever "composed"
Bugs/glitches/whatever
Don't play around with the level wraparound too much, especially after you've grabbed the pod
SCORE: 00. Gosh, I wonder what's going on under the hood there
Only 6 levels. The original stared playing around with reverse gravity and invisible levels after that
You can't shoot fuel (or your own pod...) unlike the original
Devs might find my Byte-pair compression for the endgame screen (tab 3, "DRAWEND") of interest.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/41031/avapourwok.png)
Could you add some explanation of what the various sprites are? I don’t know which are turrets, pod or reactor.
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