This is game I made for a 72 hour game jam. The theme was "Seaside" and the limitation was "everything dies in one hit".
I tried making something with an one-on-one fighting game adjacent feel. With the one hit kill limitation I wanted to make something akin to a Bushido Blade or Divekick where it's all about getting that perfect hit.
It was my first time attempting a more complicated AI in Pico-8. I had some issues getting it to work well with the performance limitation and development time constraints. I had to do some quick and dirty fixes like making the opponent automatically dodge away if they get stuck on a wall. I think I got it to a playable state, even if it is a bit easy.
There is an in-game tutorial explaining the controls and mechanics.
I hope you enjoy it!
A friend recommended this to me, so I gave it a go and really enjoyed it. I do Pico 8 game reviews on my channel and did a video for this below, should you feel the need to check it out. :)
Thanks for playing!
I was pleasantly surprised to see people check it out since it didn't get a lot of attention when I released it. :D
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