Here's my latest version of Nybble Quest, an adventure game with a 4-bit aesthetic.
Since the last dot release, I've put a ton of work into the map. It's not done, but most of the pieces are there. The city to the NE still needs to be filled in.
This isn't all that playable because only a few of the objects have been moved to appropriate places from their initial testing locations. The win state trigger is in the old location, but the king is in his new location, for example. The enemies are all in the NW wasteland. There aren't enough keys for all the doors. Some of the loot isn't really visible against the wasteland.
But you can wander about the full map instead of just 2 screens worth or so in prior versions. The full map is 8x4 screens. With its 4-bit aesthetic, you get a pseudo-resolution of 32x32 tiles on-screen, which makes for a lot of map tiles overall.
Here's the full map in one graphic:
![](/media/94261/nybble.map.png)
It's also on my web site:
https://tomcarlson.org/nybble-quest/
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