just a test
what should I add/remove/change?
I really like the concept but it instantly plops you into a corridor very hard for a beginner. Perhaps you could add a sort of tutorial area that's much easier for a while before the difficulty increases :)
@CrownDeluxe you can't switch which end you're pivoting from if the circle is currently over the reddish texture. Not sure if that's what you were experiencing but I didn't realize it at first either.
add
- A finish line & level complete screen
- Either a crash counter, elapsed time, or both
- Things to collect
remove
- Maybe leave anything outside of the playing area blank for less distraction
change
- Add a tiny delay after crashing and resetting
Yeah, no this is a test level to see how it moves, I was going to make easier levels
Original concept. I could get addicted to this when the difficulty level starts easy and is ramped up. My suggestion is to start in a large empty room with multiple targets you need to collect without hitting the walls. Then just introduce walls and then the maze idea. Maybe have level complete triggered by collecting all the targets. Great start! One small thing the sfx when hitting walls is loud and harsh. It was a bit off putting for me. 😉
checkpoints easier gaps
and maybe a pop effect and boom
also feet would be funny to see
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