The unofficial sequel to Olden Peak
I plan to make all the bosses harder, then change the level layout and mechanics, for now, it just makes the final boss much harder and changes the story
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pedroppp4 probs tomorrow, thats when make the other bosses harder, and a few days after ill make the map and mechanics, so it will be an unnoficial sequel rather than being a mod which it is now
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@Thebigmpromax do you intend to add boses in the final update?(sorry for not being able to look at messages and be quiet, I'm quite talkative and anxious)
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@pedroppp4 I will have to change bosses sprites, since the spritesheet is full. Which will be harder so technically yes, and its fine, more talk is fun, as before I read your post I was planning to keep boss sprites the same lol. Also, I fixed the ending dialogue and changed the character colours in this new update, which is out now.
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Boss Update!, ox is now always in phase 2 and godun now has his easy to dodge attack shortened. Final update will be the map change and then we are finished! One update to go! was way easier to make than I thought, will be taking a break, since I have been working on this all day.
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It says ur changing the mechanics, but what mechanics R u changing. Ik your changing bosses but what else
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@ToxZc im considering having set stats instead of lvl up, and buffing the early bosses health just to have a less grind game for ppl who think its too hard, so they just have to deal with skill issue
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Found a bug, I'm not sure if its present in the original.
In the penultimate room before the checkpoint on the final boss you can grind faster by jumping on the red spikes instead of going to the checkpoint and back.
If you do it a few times the game crashes with an out of memory error.
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