A short game about being not enough.
Warning:
includes flashing lights and screen shaking
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TL;DR:
PICO-8 is amazing!
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What a rush! I needed all those 72 hours to complete this. At about 40 minutes from the end, I had the game completed and for god’s sake, it worked and was ready.
It has been a lot since my last solo Ludum Dare (like 4 years probably) but I'm so happy that this is the game for my comeback. This time the theme was "Stuck in a loop", and the Ludum Dare 47 started a bit earlier, at midnight for me. I thought about this concept just a few hours after I went to bed, and I've fallen in love with it. I believe this truly resonates with how I feel and have felt and this is why I think I've managed to make it conveys those feelings to the player.​
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I decided one month ago that I would have used PICO-8 for this jam, and I'm glad that I've chosen it because I had so much fun with it! The editor is so lovely and very well packed.
I did all my work with it (except using notepad to reorder PICO-8 code tab) and I think that it helped to keep me focused, not having to switch to different programs and stuff.
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PICO-8 also has a few limits to make the game feel like a true retro one, like palette color, sprite sheet, sound, and most of all (for me at least) code.
The last day, at about 12 hours from the end and the game ALMOST completed, I reached PICO-8 tokens limit (a token is more or less a code word), so I couldn't write any more code! I totally panicked and had to refactor all my beloved copy-paste code.
Three hours later, I had the same game but with more or less another 1000 free tokens, the rest of the day was pure anxiety since I had to be sure I didn't reach the limit again, which I reached a few times nonetheless, needing to strip away debug code and some other refactor.
That said, PICO-8 limits are what makes it so satisfying and charming. They helped me focus on the important things and without them I wouldn't have made this game as it is.
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This time, thank again to PICO-8, I managed to do all by myself: code, art, sfx, music, levels and stuff (ok PICO-8 Celeste I’ve copied your shake camera code but never mind).
I am very proud of this but, most of all, this helped me to create the vision I had in mind in the best way I could within the 72 hours.
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This Ludum Dare has been an incredible and important experience to myself, one that I hope will help me going on towards my path.
If you managed to read this far, I hope you will also manage to play my game and also leave some feedback!
I'll love to hear what you think about it <3
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Thank you for your time...but
NOT ENOUGH
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great game. I found it just scrolling through "In progress" in splorer and didn't know it was for the Ludum Dare or that the theme this year was stuck in a loop. Explains how it wound up being so weirdly dark.
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What a great game - inventive and thought provoking. I loved the players "character" - the way it moves apart and reforms.
Definitely good enough.
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Thank you for playing it and for such sweet comments <3
I'm currently developing a sort of sequel on WebXR (so you play with a VR Headset).
It's not ready yet but I'll post the link when it will be!
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This was an awesome and fun game, but it was Not Enough! (Two people beat me to the joke, dang it!)
Jokes aside, I got softlocked during the dialog. I'm not sure what causes this bug to occur. I enjoyed the game and I think it is a 10/10.
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Thank you for your words, I'm so happy to hear you liked this so much!
When did you have the softlock? I've never heard anything about this kind of issue honestly, I'm sorry.
Did you restart the game? It worked the second time?
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Yeah, it worked the second time. What happened was I press X at the end of the dialog and tried to move, that's when it softlocked.
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It was after the part where I have turn on the lights. I tried reproducing the bug doing the same thing I did last time I played, but I wasn't able to make the bug happen again.
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If this helps, only one block was placed. The transition between the levels stopped mid-way. I think it has to do with the level transition part in the code.
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Thank you, since the game is old and I like to keep the jam version, I think I won't investigate, especially since this bug seems to be very rare.
Thank you anyway I appreciate the help!
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