Log In  

Cart #mousemaze-1 | 2019-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

MOUSE MAZE

You're the last mouse on Mouse Earth (which is just sewers, but with a nice name), and Mouse Earth (still just sewers) is about to get flooded by water! Will you escape the maze in time and protect the legacy of Mouse Earth? (sewers)

Features:

  • cute mouse!
  • procedurally generated levels! yes, exactly like that No Man's Sky game!
  • cute graphics!
  • maze-oriented gameplay! yes, exactly like that DOOM game!
  • spooky music~
  • innovative!
  • disruptive!
  • FUN.

This is a small game that originally started as a submission for the 239th One Hour Game Jam, the theme of which was "Mouse Only", which is of course open to interpretation. I made the basic maze in 2 hours and then decided to take additional time (~8 hours) and make it a sweet little game. I really like the end result and I hope you do too, you lovely human you.

Unless you're a robot.

You lovely robot you.

Also on itch.io.

P#70202 2019-11-24 20:21 ( Edited 2019-11-25 11:31)

1

Played it. My run was a straight line from the bottom to the top, reached goal in seconds. Are you checking distances ? Maze creation seems a little basic with short-reached dead-ends. Here is one I wrote that guarantees complexity.

See bottom post of BLUE maze.

https://www.lexaloffle.com/bbs/?pid=68452

P#70207 2019-11-25 01:26 ( Edited 2019-11-25 01:28)

@dw817 Thanks for the feedback! As this game was started during One Hour Game Jam, I really had to rush it, and when I decided to do a maze game (which I don't think I've done before), I implemented ideas that first came to my mind.

The maze is created by first selecting a random tile at the bottom, then doing a random walk until a path is created that reaches the top. The rest of the map is created by visiting each non-path cell, and randomly traversing neighbouring cells (and at the same time creating passages) until all cells are visited. The last step randomly opens up new passages in the path cells.

The way this algorithm works, it can so happen that a path is very simple, it can also be very complex, and it's mostly a matter of pure (PRNG) luck :D

P#70208 2019-11-25 07:59
1

Hey @szczm_. I went onto ArcadePreHacks and I saw that your game has been uploaded with out your permission. Much love, Rimuru.

P#71116 2019-12-17 20:20

Thanks a lot @Rimuru for letting me know! To be honest the I don't really mind it that much, and they did attribute me and link back to this page, but I will definitely look into it :)

P#71189 2019-12-18 17:47

Hello @szczm_. I found this game just now and thought pretty good!
Also, I want to know how you draw only around the player (=how you express darkness). If you don't mind, could you teach me how?

P#118526 2022-10-04 14:48

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-28 18:39:45 | 0.035s | Q:28