This game is a twist of the Minesweeper game.
It was created by Hojamaka games in 2015.
In this game, bombs are replaced by monsters.
Each monster has a level.
You have to kill all the monsters to win.
You can kill monsters with a level lower than or equal to yours.
Your level increase by killing monsters.
The numbers in squares are the sum of the levels of the monsters in the adjacent squares.
The game contains a more complete tutorial.
you can try original here :
http://www.hojamaka.com/game/mamono_sweeper_easy/html5/en.html
or search mamono on google play
It appears to be impossible to win easy mode since you run out of the 1-3 monsters to reach level 4, and you run out of health before you can get the rest of them. Otherwise its a very nice and clean implementation of one of my favorite puzzle games for Pico 8 :)
Damn !
It seems I killed the game in my last modification.
Thank you so much @Verb !
I have updated the game.
I can clear the whole board now, but there's still a few bugs:
- Can't level up to 4 after clearing all the 1-3 monsters
- Can't level up to 5 after clearing ALL monsters
- No win indication
@pixelperfect In some ways its easier than minesweeper. For one you're given some health so even if you pick the worst piece it's not an immediate game over.
Some tips:
- If you see any 1's (or 0's underneath monsters), click all around them because those will always be safe. Do the same for 2's after you level up and repeat ad infinitum.
- Pay attention to numbers with only one neighboring cell. In the above picture, you can see the 2 refers to a level 2 monster cell on the top-left. No need for math or second guessing to figure out what that cell contains.
- Notice the 2 to the left of the highlighted 2. Since it neighbors the level 2 monster cell we found, we can say all other cells around it (specifically the top-left cell) are safe, because any more monsters would definitely make it something not 2.
Hope that helps a little :p
Lovely game! Excited for a great minesweeper clone with a welcome twist. Great work!
Quick bug report:
Easy mode, marked and cleared the board , then started killing stuff. Got to level 4, was about to get enough XP for level 5, then my XP changed to -1. The moment I gained more XP, it crashed thusly:
I was able to recreate the error. Easy mode. Cleared the level except for both level 5 monsters. Had taken no damage and was short XP to make level 5, so I killed one, taking one damage in the process, which leveled me up to 5. It was here that the Next: number switched to -1, and it's after I killed the last Level 5 monster (the only monster left on the level at this point), did I get the same error:
Really cool concept, I managed to get to lvl 4 but with no lvl 1-4 monsters left to kill (as everyone else said). I had to lose 1 HP in order to win, and when I did so, I got a runtime error. This was on easy mode btw. Other than that though, I really enjoyed the game.
Medium difficulty, did a flawless board with identification of all remaining L4 and L5 monster while being at level 3.
Killed the L4 while taking damage and reached L4, then killed the remaining L4s, and died at L4 while killing L5s...
I know, the game is not well balanced.
But I'm tired of devoting my life to developing games that are useless.
I like the idea of this game remaining forever unfinished.
Maybe then people will realize that every game is a gift and maybe they don't deserve it.
I'm taking a break, far from this world :)
@65c02
What if I did the fixing, Would you accept to update the game ?
profil_easy={ nb_monster={10,8,6,4,2}, player={hp=10}, size={x=16,y=16}, next_level={7,20,40,60,999}, colors={6,7,13,3}, hp_mul=1 } profil_normal={ nb_monster={33,27,20,13,6}, player={hp=10}, size={x=30,y=16}, next_level={10,50,147,199,999}, colors={9,10,4,5}, hp_mul=1 } profil_extreme={ nb_monster={25,25,25,25,25}, player={hp=10}, size={x=22,y=22}, next_level={10,50,150,250,999}, colors={1,11,5,3}, hp_mul=2 } |
Numbers were tweaked so that killing every monsters up to L3 gives you L4 and up to L4 gives you L5.
Changed the final -1 to 999 as it's a classic way to indicate max level reached, and it avoids the crash of easy difficulty without needing to look at the code.
EDIT
Played the three difficulties, everything works nicely and I got to see the WIN.
Did I deserve the game ?
@RealShadowCaste
You deserve to publish the game with your fixes.
That game is yours now :)
(Put the link here :) )
@65c02
I missed your message, guess my too long pseudo is responsible.
I'll definitely re-publish the game.
planned additions :
-timer in seconds
Is there a way in Pico8 to detect pause and show a pause screen ?
-high score
For each mode, two high scores, best life then time, and best time then life
-custom mode ala minesweeper
-Balancing
In the Pico8 version damage is difference of levels or 2*(difference of levels) for extreme.
On the original, damage is determined as a turn based 100% accuracy where player has his level as attack and first strike, and monsters of level N have N HP and N attack.
Here's a comparison : (X is instant death, more than 10 damage)
Pico8 Easy and Normal Pico8 Extreme Original 1|2|3|4|5 (monster level) 1|2|3|4|5 1|2|3|4|5 1 0|1|2|3|4 1 0|2|4|6|8 1 0|2|6|X|X 2 0|0|1|2|3 2 0|0|2|4|6 2 0|0|3|4|X 3 0|0|0|1|2 3 0|0|0|2|4 3 0|0|0|4|5 4 0|0|0|0|1 4 0|0|0|0|2 4 0|0|0|0|5 5 0|0|0|0|0 5 0|0|0|0|0 5 0|0|0|0|0 L |
Should I revert to the original damage or is it too harsh ?
@RealShadowCaster
I don't know.
I just tried to copy/guess the original mamono profil.
I am not the real author of that game.
I think you can do what you want.
If you like the result, it will be fine for me.
Error upon finishing easy level. Figured I’d share this since the last error screenshot was posted in May. Fantastic game. Looking forward to updates.
@mardem1976 lol read the thread
@65c02 Have a good rest!
@RealShadowCaster
> I'll definitely re-publish the game.
Looking forward to it :)
Hey @RealShadowCaster, just wondering if you were still planning to publish your fixes? Such a fun little game.
@mardem1976, thanks for the reminder , I haven’t published because the high scores times are currently based on frame count, so it’s easily cheesable with pause, and I also have a game breaking crash related to custom mode, that basically locks you out of the game, as the faulty setting gets saved and reloaded at game start, resulting in a crash before you can access to the erase data menu.
I’ll publish a fixed version next week end.
@RealShadowCaster, thanks for the update, and grateful for the work you’re putting in!
For the impatient, the WIP is here
https://www.lexaloffle.com/bbs/?tid=142126
Bug reports, questions and suggestions very welcome.
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