Playing the Game
You are the commander of a few units facing an enemy force. You can order your units to move to a position, or to attack an enemy. (Attacking is not very useful yet.) The goal (currently) is to destroy all the enemies.
It's pretty much luck-based. FIXED
What's New? (0.8)
- Different unit types.
- Multiple level functionality.
- Two new levels!
- Better combat balance.
- Fixed some instances of getting stuck on orders and thus being unable to give new ones.
UI
Every unit has their health displayed as an integer on top of themselves.
In the upper left corner, when ordering a unit around, there is an "Order options"" tab.
After selecting an order, the tab goes away and you can see what you chose to do by looking at the "Current order" in the upper right corner.
Your "Cursor" displays the targeted area.
Controls
Key | Use |
---|---|
X | Selecting an option/target |
O | Close menu/select enemy |
Mouse Move | Move cursor |
Arrow Keys | Move cursor/change selection |
Mouse 1 | Select option |
Mouse 2 | Select unit/tile |
Scroll | Change selection |
TAB | Select unit |
About
I wanted to make a real-time strategy game in Pico-8 just because. Eventually, it will have a full system with buildings, resource collection, multiple levels, and maybe even a plot.
It will probably be set in medieval times even though I game the enemy sprite a handgun.
The Name
Magnam (manyam) terram means, in Latin, great/large earth/land.
To-do
- Add buildings
- Collect resources from trees and mines.
Levels√Different units.√- Enemy behavior?
- Plot??
Older Versions
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