A while back, I saw someone had made a platformer engine in <100 lines of code. The game itself worked, but collision detection wasn't great (You could jump up through a wall)
A while later, I started to make my own platformer.
The way it runs, its actually less than 100 lines of code. so here it is.
To add a new collision block, give it the first flag.
Here it is, but it isn't commented. Might do that soon.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi18.png)
This is some impressive work dude. It makes me wonder what the limits of other genres would be.
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