Making my own tiny, tile based version of SuperHot. Here's the prototype!
Arrows for movement
Z/C to use weapon if equiped. Otherwise punches
X to pick up weapon. Later, you will be able to throw them too.
S to skip a turn.
When you go past the top of the screen, you will be sent to the start. Later versions are planned to update the room when you exit it.
Bullets don't do anything yet since I haven't had enough time to do that yet(remote learning. Ughh.) Punching doesn't do anything either. One enemy is at the end of the room, but, once again, does not do anything. You can go through him if you want. I do want to keep working on this. Let me know what you think!
Cool idea! Make sure it isn’t to similar to the other super hot game on here. I love the top down idea and obviously its very very prototype but i think there could be a lot of strategy in it being top down. I think a good example is pigment. It’s another game one here where you move and dodge saw blades that only move when you move. I think something like that and the fact that you have fully view of the room and can think out a plan every time seems like a fun idea and sounds very addicting keep up the work this is a amazing idea.
[Please log in to post a comment]