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Edit 18/07/2024: Cursor is omnipresent, fixed font.

Cart #hipshot_03-0 | 2024-07-18 | Code ▽ | Embed ▽ | No License
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Edit 17/07/2024: Fixed interlocking issue and added square movement fidelity

Cart #hipshot_02-0 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

base upload

Cart #hipshot_01-1 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a lightgun game I made in an hour or so.

Criticism welcome. Cheers!

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All Comments

I like it! It's hard to tell (at first) that you can't shoot while hurting from touching a red square, though - I thought the blinking cursor was a framerate issue on my end. I was also under the impression that I had to shoot square 1 first, square 2 second etc. And I figured out that I can 'cheat' by moving the mouse to the border area, where the squares can't touch me (although thats less of a cheat and more of a tradeoff of safety vs time needed to aim at the correct square). Excited to see where you're taking this!


@pdog Thanks dude, I agree that the invulnerability state could be more obvious, and yes, the outside border is a feature (said like a true game dev, lol). I don't think I will actually turn this into a full game, based pdog, but I will make it so that the required click order is sequential, rather than a countdown, in future games.



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