Introducing my first PICO-8 game... Hazmat Havoc!
Created with VirtuaVirtue and Pico-8 Gamer.
You play as an Area 51 worker who dropped their keys through a grate during a shift. You must venture through the depths of the facility, either eliminating enemies or perishing!
A pretty standard top-down beat-em-up until around halfway through, when the player gets tired and... opens new doors. Play and find out!
This game had a pretty crazy development cycle. We had two weeks to develop the game for LOWREZJAM. For the first week or so, we were sort of chugging along. But, after multiple nights where a couple people weren't available, it became clear that we were lagging behind! On the last night, we kicked it into high gear. At first, it was going well, except for the fact that Pico-8 Gamer wasn't available. VirtuaVirtue was developing at light speed, and I was steadily progressing through my half of the game. Suddenly though, communication was completely cut off from me to VirtuaVirtue (I later learned that he fell asleep at the keyboard)! It was quite late, and I ended up staying up and coding as much as I could through the entire night... and then I submitted the game 8 minutes before the deadline! Anyways, I hope you enjoy.
I picked Axe to replace crowbar yet I can't hurt anything with axe?
As feedback I would say that the movement could be improved because the character seems to be on ice and also the way the character turns is very strange I hope I have helped you
@Bloodbane Hmmm, that's weird. I've never had that happen before.
@Bloodbane, The axe doesn't break boxes.
Very sick low-res game for a game jam. I love Half-Life! So the homage is well appreciated.
This was really well put together, all things considered. It kind of plays and feels like one of the good io games. You could do a lot with the assets programmed here. And cutscenes?!?!
Wish you guys well!
My friends fall asleep at the keyboard too. :)
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