Pretty cool and creative concept. However, I do have some problems. First, this could really benefit from a set of levels specifically designed for the game. The levels from celeste don't really work that well with the grapple gimmick. Second, the physics of the grappling hook are really confusing. There doesn't seem to be much consistency in the way that you get launched after un grappling. Also i'm not sure if this is intentional or not but spikes just don't hurt you if you're grappled to them.
too much rebound when right clicking imo also a better (imo)control scheme is hold left click=grapple. release lc= un grapple. also I agree with Sness
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