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Cart #pico_pirates_v1-0 | 2019-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Pirates is an open world adventure game featuring deadly monsters, rival pirates and beautiful sandy beaches!

You set out on your quest to find The Pirate King and claim the crown for yourself. To do this, you'll need to find the 4 compass pieces scattered around the vast, procedurally generated world and keep your crews spirits high throughout (pirates lovely treasure and a good fight!).

Art, programming, design

Craig Tinney

Music

Chris Donnelly
@Gruber_music

Special thanks

Daniel Caaz for their excellent font compression solution (https://8bit-caaz.tumblr.com/post/171492623783/rendering-a-font-from-a-layered-sprite-sheet-in)
Josh Richter for the constant testing and excellent ideas
Alex Wall <3

Follow me on Twitter for more Pico 8 goodies @ctinney94

Previous versions

Cart #picopirates06b-0 | 2019-07-02 | Code ▽ | Embed ▽ | No License
39

Cart #gafejagib-1 | 2019-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
39

Cart #gafejagib-0 | 2019-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
39

Cart #54148 | 2018-07-13 | Code ▽ | Embed ▽ | No License
39

P#54149 2018-07-13 15:32 ( Edited 2019-09-21 08:21)

All Comments

Awesome demo.

P#54152 2018-07-13 17:58 ( Edited 2018-07-13 21:58)

I love the sense of scale on the map. It feels like a real accomplishment to get to an island. The trails on the sand and the pulsating water around the islands are also very nice.

throw in a couple o' sea shanties, some buried treasure, and maybe some birds and fish, and this could be such a nice relaxing exploration game :)

also i must say i respect the bold choice to have a dedicated "show me the title of the game" button. not many games are doing that these days

P#54153 2018-07-13 19:05 ( Edited 2018-07-13 23:09)

Oh woops, I did intend to remove the logo button before publishing since that was only to create a thumbnail and a cool promo pic on twitter.

Many thanks for the kind words :) I'd love to add some sea shanties but I have all the musical abilities of an egg. Maybe I can rope someone into giving me a hand with this down the line...

P#54157 2018-07-14 06:50 ( Edited 2018-07-14 10:50)
:: mrh

Haha, this is surprisingly similar to a game I made a while back, got nowhere near as far with it though (https://www.lexaloffle.com/bbs/?tid=29751).

Looks cool, graphical effects are very nice. I'd love to play the full version with more to do.

P#54161 2018-07-14 11:04 ( Edited 2018-07-14 15:04)

WOW! That feels like a very big map area. Demo feels great so far, and The effect with the trees to make them look 3d is great there. Good Job, keep working on it.

P#54205 2018-07-16 05:34 ( Edited 2018-07-16 09:34)

This is really great.
I agree, the large scope of the map/world is really impressive.
Look forward to seeing where this goes! :D

P#54207 2018-07-16 07:52 ( Edited 2018-07-16 11:52)

The cloud effect should probably be toggleable in the future,as they hurt my eyes a bit, maybe use waves to convey motion? That Flip() thing is neat.

P#61751 2019-02-11 11:05

You made a lot of progress. This game really captures the feel of going on an adventure through a big unknown world. Well Done.

P#67899 2019-09-19 17:55 ( Edited 2019-09-19 17:55)

Very well done sir!
The attention to detail is obvious (though the game clearly misses a shark plank :)

That said, some balancing might be needed.
I must say that I lost steam after my 8th canon and the 87456th island visited with only half a compass found :/

P#67902 2019-09-19 19:16
:: dw817

Done in by Sushi. How embarrassing ...
Excellent game, definitely gets my star.

P#67909 2019-09-19 23:04

Thank you all for the kind words!

Oddly enough, cannons are the rarest of any item in the game, so it is a little unusual to be lacking in compass pieces whilst drowning in cannons...

Currently chest loot works off a weighted random function with no intelligent balancing so whilst it is less likely to be put in the position that @freds72 describes, it certainly doesn't make it impossible.

Lack of variety is my biggest downfall of this project (at least imo) and the result of how I went about development. I'll have a full postmortem on my site in the near future with my full thoughts for anyone interested.

P#67970 2019-09-21 08:25

Beautiful game! I haven't played all that much of it yet, but its already up there

P#68177 2019-09-27 03:55
1

You should correct the typo saying "Maybe I shouldn't of been a pirate..." (it's "shouldn't have"), but otherwise, this is an awesome game! I'd almost compare its technical impressiveness and scope to Kirby's Adventure on the NES.

This is the PICO-8's Kirby.

P#69548 2019-11-01 06:31
1

I defeated the Pirate King right after getting killed...did I win?

P#69584 2019-11-02 04:44

I finally beat this one. Called myself 4 cannon Jones by the end. On account of I had 4 cannons.

I will say, the most annoying thing is the inertia and wind. Felt like most of the game I was just floudnering and being pushed around. But when I finally got a little control my strategy was to go diagonally, cutting corners so that I didn't hit the middle and accidentally run into a kraken, which also avoided most hostiles this way. Then I check the map frequently to find islands. Once I had 3 cannons encounters we no longer an issue. From then it was just "Yo ho ho" to the end.

P#69595 2019-11-02 16:34

Lovely game. The inertia when sailing is a little frustrating, and I feel like movement could afford to be a little slower. But other than that the graphics are amazing, the pirate-y phrases are adorable, and defeating a sea monster is satisfying.

P#69665 2019-11-05 20:00

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