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Cart #flyover_toy-0 | 2019-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Been playing with cubic smoothing of simple noise for endless landscape generation.
It's definitely slower than lerping, but I think it creates more realistic looking shapes. In order to get a nice interactive frame rate, I had to rely on scrolling the screen and just updating the top portion. It kinda works although the textures smear vertically.

Press "z" to randomize parameters.

-Electric Gryphon

12


Would make an interesting Desert Strike terrain!


Very nice indeed!



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