Log In  


Cart #escape_the_dungeon-0 | 2021-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Escape the Dungeon is a turn based dungeon crawler featuring a party of 4 characters, a randomly generated set of levels for each run, 40 monsters, many items and spells.

The goal is to escape the dungeon alive by descending through each of the 4 levels and defeating the boss at each set of stairs.

Escape the Dungeon is a tribute to the Bard's Tale Series, and really is a mashup of this game with attributes from the rogue like genre such as random generation of the levels, and resource management and choices along the way. I drew inspiration from my love of FTL and Bards Tale hoping to create a repeatable experience similar to those first few hours of playing Bards Tale where you level up heavily, improve your characters, and face tougher tactical battles.

Hope you enjoy it!

It's worth taking a few minutes and skimming the user guide before digging in. If you've played Bard's Tale before, you'll probably figure it out no problem! I had to make some hard choices on what features to include because of both character and token limits- so unfortunately things like possession, poisoning, and the bard himself didn't make it. The user guide has some important tips on combat and general approach to winning.

Click here for the full PDF User Guide

Dungeon Crawling and finding a chest.

Combat example.

Also thanks to pico tools for the minifier - I had to use it to get all the strings into the compression size limit for the png format. If you want the original source send me a note and I can email out the .p8 file non-minified.

https://github.com/dansanderson/picotool

12


Whoa, what a comeback! :D

Incredibly detailed game, super cool! I'm gonna need to take a moment in the weekend to dive in the guide and try to beat it.

Super awesome to see you back in the community :) Cheers!


1

Thanks! I've been working away on a larger platformer with a small team which is hasn't left any time for other projects! (https://twitter.com/strayvoltageca). I played the remastered Bard's Tales awhile back and this idea just kept sticking in my head, so I took a few weeks and obsessed on this as a short break! I was surprised I actually got as much combat features in with the limitations- I would have loved another 1000 tokens to apple polish combat...but of course, more tokens = bigger chance you never finish it. Ha.

Hope you enjoy it- it hasn't been played by anyone but me yet, so feel free to leave feedback. It's pretty easy to tune the difficulty by making minor adjustments to the Monsters (number in groups, ac, to hit bonuses and resistance magic) - so if it needs more difficulty tuning let me know. I purposefully made it hard, so idea is to do less grinding and be smart in combat to avoid taking damage.



[Please log in to post a comment]