I finished this in 2018, but never uploaded it, so here it is;
Made in under seven days for the 7DRL (Seven-day Rogue-like) Challenge 2018. It was ranked 38 out of 110 completed entries.
Dungeon Penetrator 2018 was my second go at making Rogue-like in under seven days using the Pico-8, and a remake of a game I originally created in 2013.
Improvements over the previous years version include;
Procedurally generated levels
Sound and Music
NPC that move (although only randomly)
Friendly NPCs.
Combat
Multiple levels
and many more.
I'm thinking of doing this year's 7DRL (Seven-day Rogue-like) Challenge in Pico-8. So look out for that.
you know i really liked the idea of have no interface, it kind makes the game more dynamic while making it more realistic i think i'll this concept in my games(that if i ever finish one)
Yeah, this (and all my other games) are inspired by the games I played in the 80's so the interface reflects that.
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