Hey, everyone! I'm a hobbyist developer who finds the concept of a "fantasy console" pretty interesting, so I made a little demo based on this game I made for a programming competition for CodeWalrus, which I also remade into an Atari 2600 game. I hope it looks and plays alright!
v0.0.2
- Added obstacles
- Added a score
- Added a splash screen, with a nice fade-in
- Added a rest period before starting the game (press X to actually start)
I plan to add a title screen soon, with a selection between at least two different modes. Also, the obstacle probabilities might need to be tweaked...
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What's going to be the function of the hourglass? This will be revealed in time...
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v0.1
- Added a title screen
- Added three different modes (Hard mode is still incomplete)
- Added a way to restart the game
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v0.2
This is a pretty big update. Other than high-score saving and more complete pre-game instructions, this game is almost fully complete.
Quick explanation of the different modes:
- Easy: Running into a spike mine makes you lose your wings and ends your game, and fish give you 10 points each.
- Normal: Same as Easy, except the obstacles sometimes move in a wave-like pattern.
- Hard: At the top, there is a bar indicating how much time is left until you die. You must push back the clock as much as possible in order to stay alive. Running into a spike mine makes you lose a bit of time, fish give you 10 points and a bit more time, clocks refill your time bar, and hourglasses stop time from decreasing for a short while.
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