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Cart #demonfirebybandd-0 | 2024-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first game by father and son game development team bandd! We followed Dylan Bennett's Top-Down Adventure Game Tutorial on youtube. We did a little bit of our own remixing, including transforming a movement bug into a feature, allowing very difficult diagonal movement between obstructing objects!

This game is very challenging. B, the 8 year old member of bandd Games only enjoys playing the most sadistic levels of Geometry Dash and making levels in Super Mario Maker with no floors, which his dad won't even try to win. He created the music, sprites and--unfortunately for you--the map for this game, and it's short but EXTREMELY TOUGH! He was able to eventually beat it, or we wouldn't have posted it. So good luck!

B is very excited to post his first game ever, and we both hope that you enjoy the challenge.

P#141079 2024-02-03 21:42

Congratulations on your first game !

The diagonal movement was an interesting challenge.

Putting fire on the borders of screens is just... , I'm guessing someone had fun designing the map...
Would be nice to be able to see the screen you died in, especially when blindly stepping into it.

I'm OK with it when you get the chance to see the level first, and you have to remember it. For example, the key that you have to reach with two diagonal moves and a screen border cross was OK because you could move safely between the two screens first.
Speaking about that key, I kept failing to get it because I assumed that all fires switched when hearing the sound. Turned out only those in the current screen do. When The aim is to blindly jump in the fire spot to get the key, that's actually a problem. Maybe add that info on a sign ?

I find it suspicious that the final winning item is cheese, is there a secret way to cheese the cheese ?

P#141087 2024-02-03 23:50

@RealShadowCaster Thanks! Congrats on beating it.
I agree that being able to see the death screen would make it feel much more fair. I'm going to implement that. Thank you for the suggestion! That's a very good point about the first diagonal key puzzle being difficult but fair because you could cross and see it.
I think the fire does all flicker all the time, but it can go either way, as it can start as smoke or fire and then flips to the opposite. That makes it hard to know what a flame on one screen is doing compared to the flame in another screen. One solution would be to make them all go at the same time instead of allowing it to start from either state...
The cheese thought is good, but it's actually supposed to be a pile of coins. B draws a single coin to look like a mario coin, upright, and then drew multiple ones in front of each other. I can see it as swiss cheese now, though :D
Thanks again!

P#141112 2024-02-04 15:55

I’m positive fire state change only affect the current screen.
From the start, if you go south, you always die even though you have access from both fire parities. But if you go east, south as far as you can, then west, you get to see the screen south of the start and its wall of fire covering the entire north side.
If you wait for the fire wall to be extinguished, then go back east, north and west, then going south will let you cross the fire line, regardless of the fire parity of the start screen.
This is the area where I searched for the non existant cheese. I found a tricky path in the fire, then tried to dash to the next screen and died without seeing it.

P#141117 2024-02-04 18:18

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