early prototype of my Shmup Submariner.
Here just a bit of tech i designed to show the submarines march towards the deep.
segments controls when it changes depth levels, depth controls all the pal shifting.
-Alice
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/75474/9_mettaur Profilepic.png)
lmao. when playing native the game runs at 60 fps, they dont blink like that. hmm i dont know why its doing that here
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/75969/pet the cat 2_5.png)
Love how it gets darker the further you go down.
Is that effect going to be in sync with different stages of difficulty?
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