EDIT: Changed game title and removed some frustrating spikes.
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Though i see some similarities with celeste, i dont think you should call it a "clone". Becouse there is no dashing, A fixed end goal, A pretty different artstyle, New player char, enz. I really enjoyed it though!
9/10
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I really like this! It just needs some music. The levels are a lot of fun!
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This was really fun. The level design, the difficult ramp, the use of the falling and sticky block, and the dashes. Not only that, there are plenty of levels too! This makes use of a lot of mechanics that fit together really well
10/10, it's good in my eyes
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Cool! I like how the movement feels very similar to Celeste. It feels very controlled, and I like how you can only dash with a crystal. It just adds a slight difference from Celeste
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This is more than just a clone, it's a good game that deserves its own title. Where it is similar, it is amusing that the falling blocks make it feels more like the "HD" Celeste than the PICO-8 original.
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You've made some really clever levels with the need to use some objects multiple times. I particularly liked this one:
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But there were two specific levels where, even knowing the path, squeezing between the spikes felt overly punishing. Even for a game that us about hard platforming, these felt more annoying than challenging. Could these particular spikes be a bit more forgiving?
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Gotta be honest, I miss those spikes that got removed. Their levels lost a lot of its difficulty from just that.
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I think this is one of the hardest things I have ever play and I love it that way this is one of the best in my opinion
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