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Please note:

This is NOT a game. It's a simulation. There is nothing "playable" per se.
Also, the simulation can get very slow from time to time. It's not a bug, it's... Just don't worry about it.
Since I'm german most of the application is german. This affects mainly "options" and "stats".
Maybe I will update this cart with all texts translated into English.

Introduction

This entry was done for a local hackathon. The theme was "simulation of a pandemic".
Sadly, even though we were one of the only three teams to adhere to the theme, we didn't win.
We chose pico-8 because of its simplicity, and it being very straight-forward to work with.

What you're looking at:

The main via simulates a hand full of people (visualized via small squares) that go about their day.
One of them starts out as patient zero, and it will (or won't, depending on what you configure) start infecting others.

Patients

People have various attributes, one of them being the state of infection.
I won't go into detail, but the color of the squares indicates health.
People start out grey (healthy), and once infected turn yellow > orange > shades of red.
After recovering (or getting vaccinated) they turn green.
Also, a light grey "head band" shows the patient has been vaccinated; a white "mask" shows the patient is wearing a mask.

Controls

[X] Reset simulation, keeping your configuration
[TAB] Open configuration
[S] Show statistics

Only in configuration menu:
[Up, Down] Move selection
[Left, Right] Decrease/increase value

Not shown in-game:
[F] Vaccinate a percentage of healthy (grey) people.

Cart #beetrootmonkey_hackathon_2021-0 | 2021-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Special thanks to all the people that collaborated with me on this.
That's it. Have a nice day.
Also, sorry I couldn't provide a better label (the Image used for the "game").




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