Original level was made by the vox user named D:
I am remixing this so that it works in 3.2
The reason; I really like this level, it's fantastic in all aspects.
Fixed until room 19.
There are lot's more rooms.
Cheers.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/7509/cucpake.png)
Cheers!
sadly, your remix didn't worked, when a cube goes around a corner with a whole it doesn't fall on it, it goes just as single voxel to the side, which stops any advance if there isn't any alternative ways.
still, your try was worth it, and it sure show how a grid-based movement would be necessary in voxatron.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi0.png)
I only got to the room 19...
everything beyond that still needs work...
Do you know if there is a way to constrain player to 4 directions no diagonal movement?
How far did you get?
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://i.imgur.com/kvo2FJO.png)
Do you know if there is a way to constrain player to 4 directions no diagonal movement? |
There might be an easier way but this worked for me. Make four new player modifiers and set them all up to "Is host button". On each modifier you pick a different direction. On the left and right modifiers you pick quantization 2(X) and on the up and down modifiers you pick 2(Y).
Edit: You don't need 4 modifiers, you can just pick one of the quantizations on the main player and have 2 modifiers.
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