I feel like I make one of these every year or so, but it's a rudimentary physics engine for bouncy balls
seems like randomly the balls are too fast to see, just restarting the cart seems to fix it
(added particle count)
old version:
here's an update to improve performance (move all of the Entity loops into the same single loop) and fix a couple things
still not sure why the balls will sometimes stop in midair
Wow, really convincing and the code is so short, always amazes me !
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