I feel like I make one of these every year or so, but it's a rudimentary physics engine for bouncy balls
seems like randomly the balls are too fast to see, just restarting the cart seems to fix it
(added particle count)
old version:
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi27.png)
here's an update to improve performance (move all of the Entity loops into the same single loop) and fix a couple things
still not sure why the balls will sometimes stop in midair
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/17437/12472284_10207902306288959_5478091953905877481_n.jpg)
Wow, really convincing and the code is so short, always amazes me !
[Please log in to post a comment]