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I feel like I make one of these every year or so, but it's a rudimentary physics engine for bouncy balls

Cart #58007 | 2018-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

seems like randomly the balls are too fast to see, just restarting the cart seems to fix it
(added particle count)
old version:




here's an update to improve performance (move all of the Entity loops into the same single loop) and fix a couple things

still not sure why the balls will sometimes stop in midair

Cart #58072 | 2018-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Wow, really convincing and the code is so short, always amazes me !



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